I’m Elizabet, a designer who codes (and sometimes rhymes).
I love simplifying complex development workflows, sharing ideas on stage at tech conferences, and turning big ideas into joyful experiences.
- Currently at ClickHouse (previously Elastic and Xata)
- Speaker at tech conferences on design, code, and creativity.
- Winner of “Fun Project of the Year” at React Day Amsterdam
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Designing for Scale: Building Xata’s Unified Web & Product Experience
In this project for Xata’s scale phase, I designed both the marketing website and the core product experience, focusing on creating a consistent visual and functional language across platforms. I built a unified design system using Tailwind CSS and Shadcn, enabling rapid iteration, cohesive branding, and a seamless transition between marketing and product. This approach not only streamlined development but also strengthened Xata’s brand identity as it grew.

Building Elastic UI
Most of the work as a designer at Elastic UI consists of maintaining, evangelizing, enhancing, and adding new components. I have been working on the Elastic UI team for 3 years now and I have been able to work on a lot of different components.

A timeslider for Elastic Maps
During my time as the primary designer for for Elastic Maps, I had the opportunity to design a feature that had been eagerly anticipated by the GIS community - the Timeslider.

Designing an enhanced markdown editor for complex use cases
At Elastic, we needed a component that would allow writing technical content. This content could contain code, images, attached files, or even embeddable components.

Playground
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Hover the Xumbo
A Rive component that I built for an old xata.io website.
Need a hint?💡 Hint: Is this the most practical UI pattern? Probably not. But sometimes you gotta let creativity hang loose! 🎨
💡 Hint: Is this the most practical UI pattern? Probably not. But sometimes you gotta let creativity hang loose! 🎨
Sometimes the best ideas come with a little nudge. This interactive card hangs by a thread, ready to drop wisdom when you least expect it.
Interactive hanging card component with physics-based animations and contextual hints.